Saturday, 29 December 2012

Money Grubbing

 Looking into ways to accept donations and payments to help support the game, and kind of hitting brick walls. All the half decent sounding paypal alternatives I've found are US only, except google wallet, which mysteriously refuses to accept my details, though they should be fine. I don't want to use my regular paypal account as they have a history of flipping out over erotical things, and I use it for other purposes.

 I'm looking at going back to my original idea, of having a silly short story - probably MMM related, maybe just tangentially - for sale on smashwords, so people who want to support can buy that, and get a fun silly story too. The downsides would be that it'd be a fixed price, and that smashwords only pays out quarterly, which isn't ideal.

 I think I'll go with it anyway, at least as a stopgap. But anyways - anyone know a good UK available alternative?

 I'll have a new build up tomorrow, hopefully, with a few new buts and bobs and fixes, and a awesome new art from Sharona.

Tuesday, 25 December 2012

Patronize the Arts



Everyone is loving the arts, and with good reason, because the arts are ace. You guys got good taste.

Getting all the girls illustrated takes time though, and if there's specific characters or scenes you'd like to see sooner, Sharona will do them quicker if you buy a commission! Contact Sharona at thatsharona@gmail.com saying which girl/scene you want done. This is limited to girls and scenes already in the game.

I mean, you can commission whatever you like, but only scenes and girls that are already in the game will get put in the game, if you follow. If there's a character you'd like adding to the game, contact me via the email on the side bar.

Monday, 24 December 2012

New Build - Spooky Edition V0081

Seasons greetings, happy midwinter festival of your choosing, and hello again Fenoxites!

Okay, having some uploading weirdness. Seems the same as the issues I was having before, but I got a new browser (chrome) and that seemed to solve it. Now it's happening with chrome too. Basically uploads fine, til verifying, then fails. However, the straight from renpy files seem to upload okay, so I dunno what's up. This means I can upload the winrar versions, but can't make the 7zip ones for people who were having issues with that, sorry. I'll see what I can do. For now -

Windows winrar version -

http://www.mediafire.com/?j1xyx2z8fc6o6d1

Multi format version (mac, linux, windows) here -

http://www.mediafire.com/?usylu98cojv1cgt

New stuff -

* Rasna stuff should now trigger, as should egg laying nerd. At last. I fucking hope.

* More work on the combat screen, it still isn't finished, but should look a bit better. Now uses centralized boxed buttons, and should always display

* More random stuff like book and porn mag titles and clothes. I doubt anyone cares about that stuff, but it amuses me.

* Spooky house is now explorable! It's pretty basic at the moment, you just wander through four spooky rooms, chosen at random, til you find your way out, but it's a start. The only enemies you'll met there right now are endless spooky dolls. And speaking of which -

* Awesome new Sharona arts for girl next door, dick girl, spooky doll and goat girl. And the goat girl gives us our first nakedness  in the game arts. That's a landmark I guess?

* You should now get to choose your character class in the exploration mode again.

 I have a few characters and things half done that I'll try to add soon. Might get to add them over the holiday, might not have time. No promises.

 Let me know what you think, tell me about any bugs and typos, and have a great whatever-you're-celebrating.

Tuesday, 18 December 2012

New build soon, then we slow down some

 Okay, working on the game now, I've got the character choice working again, new Rasna stuff should now trigger, and I've changed the combat screen a little, though the layout of that is still temporary. I'm even going to see if I can finally get that dammed egg laying nerd to trigger. Also, there's a couple of amazing new Sharona character arts. I'll be uploading it either before I sleep tonight, or tomorrow if I peg out before I can get it done, uploading takes around an hour. I'll see if I can't shove another npc or defeat scene or something in too.

 After that, I'm afraid things are going to slow down for a while - I have a shitload of important real-life work that I've let slide and really need to get done, and that's going to be ongoing till at least the end of January. I'm sure I'll still end up adding bits and pieces, and will add any thing Sharona finds time to send my way, but the real life stuff needs to take priority. Once that's out of the way, I'm going to be back working on this with a vengeance - we're getting an average of about 1750 hits a day at the moment, and I'm sure if I keep adding to it, that'll continue to grow. Like I've said before, I'd love to get to the point where I can monetize this a little, so I can feel justified in dedicating more time to it.

 Thanks for all the support and feedback you've shown so far, the games come a crazy long way in just a few months, and it wouldn't have without the encouragement of you all. You fill this crazy old porn-mongers heart with joy.

EDIT - By the way, what does everyone think of the non-exploration mode as compared to the old way of having to unlock things go by go? Better or worse?

Sunday, 16 December 2012

New Build - V008 - Village Green Preservation Society Edition

We are the office block persecution affinity
God save little shops, china cups and virginity
We are the skyscraper condemnation affiliate
God save Tudor houses, antique tables and billiards


 Okay, whimsy aside, there's a fair bit of new stuff this time.

* Most of RickRaptors Rasna stuff should be in there, it might bug out. I still haven't got the stuff in that deals with the transformations if you haven't met her

before then. It's a complex bit, so it could well bug out, just let me know what goes wrong and bear with me.

* Added "non-exploration mode" option. This basically lets you visit all locations from the start. I've been a bit unhappy with the scavenge/explore options being separate, there's less and less sense in that as the game develops. I'm not sure if this is the way forward, just experimenting. Having the whole world open from the start makes more logical sense, but stops the slow progressing of opening up the world. Have a play, let me know what you think.

* Awesome new Sharona graphics for fat goth and goth and chubby housewife, and a fancy effect when you meet an enemy. Also, changed the way text is shown during combat to you can actually see the enemies now. Still not perfect, need to move the menu text too, but it's a start.

* A new area! The village green. You can find a clothes shop there.

* Because you have clothing now, and can switch outfits!

* Three new enemies, all with defeat scenes, all can be met on the village green. They are all mutant types, so you can't find them till day 20 or so.

* Test character can skip 5 days at a time from the base menu.

* There's currently 33,333 words in the game. That seems an auspicious number.


http://www.mediafire.com/?fffvbw1t1z8vjye - mac/linux/pc

http://www.mediafire.com/?pdwj1s4m6f3ai1w - windows 7zip


There's bound to be a load of bug out with all the new stuff, so let me know what goes wrong and I'll fix it as soon as I can.  Any other stuff, suggestions for new outfits, girls, shops, etc, feel free to hit me with those too.

EDIT - first bug report in, - if you choose to enable exploration, you can't pick your class, but apparently the non-exploration mode seems okay, so far. You can try playing without a crash, but I suspect it'll cause bugs, cause you won't have any clothing defined. So probably best to play with the new non exploration mode till I get a new version uploaded, which'll be tomorrow.

God save the village green.

Saturday, 15 December 2012

New Build Tommorow

Okay, been both as busy as all heck and annoyingly unable to concentrate on anything, but still managed to find a few hours to work on this this week.

Got most all of RickRaptors Rasna stuff in now, and man, it is an epic. It probably took 90% of the time I've spent on the game this week, and probably comprises about 5% of the total game text. I think maybe in the future, I'm only going to add things this big and detailed once I have a donation system set up. It's good stuff, has some clever skill use, and I'm sure you guys will like it, but it took forever to work out and set up the different possible situations and get it all working, and was complex enough to not be much fun to actually put in the game. I dunno, we'll see how it goes, it's been a heavy week, maybe I'm just feeling run down.

I've got the battle screens working better with the graphics now, the menu is still a bit ropey, but at least you can see the enemies clearly now, and I'm adding a couple more defeat scenes and stuff too.

I'll keep adding stuff for now, and upload it by the end of Sunday, europe time.

Sunday, 9 December 2012

Sunday Service

Going to try to get some more of the user submitted Rasna stuff implemented today, and to add some defeat scenes for NPC's who are lacking them too.

Characters I know are outright missing them are - 4chav and 5chav, manticora & snapjacks.
Are there any npc's that use the generic madlibs sex scene that you think deserve their own custom one?

Also, while play testing last night, I noticed that the fruits didn't seem to be working quite right. The idea was that what each fruit type did was set randomly at the start of each game, but was consistent during the course of the game. The way it is now it seems that they're random every time you pick one, which is annoying. Looking at the code and I'm sure I've done something obvious wrong but can't spot what.

So yeah, basically, sorry for the random-fruitage. I'll figure it out.

A  heads up - this is possibly the last time I'll get to spend more than a few hours at a stretch on the game this year. I'll try to get stuff done on it and have updates here and there, but am going to be crazy busy.

Saturday, 8 December 2012

V0071 - bug squashing

****DON'T USE OLD SAVES - For now, start a fresh game with each update. Otherwise you'll get bugs and things I can't control. Sorry.****

Okay, just a real quick update with some game wrecking bugs removed.


*Training should work fine now - I'd mistyped a stat. It now seems to work fine for me. Soem one reported getting a crash whenever he tried to play because of the clarinet - I can't replicate this. Let me know if there's any more problems.

*Checking your status at the hotel should work again, another stat typo.

*Some people have reported vague combat problems, to do with lust attacks? It seems to be working fine for me, can't work out what's up. If there's still issues, please give me as detailed an explanation of the problem as you can.

*Farmgirl has eyes now!

*Sharona sent me a goth, so I stuck her in. We're going to need to resize her, though - she kind of pops off the top of the screen ATM.

*Someone reported that a bug to do with the plants is still happening - I can't figure out what this is, seems to work for me. Let me know more if it happens to you.

New update today or tommorow with more minor fixes and content.

Multi format download - windows, linux, mac
http://www.mediafire.com/?6y8cjfu8r7rwpj7


Windows only 7zip
http://www.mediafire.com/?hdoekvy733jd7ro


It took me more than an hour to build, un and re-zip and upload this shit. I think my computer is dying. :(


Update with more content later.

EDIT - keep meaning to add this - a guy called Zarin messaged me to tell me about a problem he was having with the game, and a solution he found. I have not had this issue, so I cannot vouch to this working. If it screws things up or makes your computer or loved ones explode, it is not my fault. Anyway, her is Zarins explanation. Cheers Zarin.


Hey, I downloaded your game, which is fantastic by the way, but encountered a problem when I first had it. I unzipped it fine, and the .exe booted with no problems, but all I had was a black window with no text or discernible options. After reinstalling Direct X and several other random stupid things, I actually found a solution for the problem, and I thought you may want to post it. I've seen a few people in the comments on your blog with the same issue I think.

First, you make a text file in the same directory as the MMwhatever.exe The text file has to be called Environment.txt

Second, you add the line RENPY_GL_ENVIRON="fixed" to the text file, and save it

Bam, problem solved. Not bad for someone with no programming experience eh?

Keep up the fantastic work, and I hope this is somewhat helpful.


Friday, 7 December 2012

V007 - Graphic Test Edition

http://www.mediafire.com/?4zqcxfod6wtq0za

Multi platform build, unzipped from the format Renpy zips it into and re-zipped into a 7zip because people are still having problems unzipping apparently. Renpy told me not to unzip and re-zip the non windows versions, so this might cause you further problems. If it does, I will kill everyone. With my teeth.

Okay, big new addition is obviously the awesome Sharona art for 8 of the unmutated NPC's, I'll list which ones after a cut to avoid spoilers. As I mentioned in the last post, they are far from perfectly integrated so far - they get covered with writing at some points. This is early days for the graphic integration, and we'll find a much more streamlined way to present them in there soon enough. My current plan is probably going to be to have just all text moved down to the bottom of the screen for the combat scenes, where it normally goes in a hentai game. We'll see though.  This is just a test for having the graphics in there, seeing how they work, getting me used to using them, and figuring stuff out. And letting you see them and have your say on them too, of course.

Other changes -

* There's a cap on how high you can raise your skills by training now - you'll find out what it is when you try to go over it. You'll waste a night of training, but keep your XP.

* Combat first round HP loss bug should be fixed

* There's now a piece of armour to be found in Conflass Gardens

* Also in Conflass, you can find a Clarinet, and spend your evenings learning to play it if you like.

* A few small typos and bug fixes

* Crappy title screen by me.

Still haven't got any more of the Rasna stuff in, sorry. I'll try to get some of that done this weekend, as well as put in a new NPC or two, and add sex scenes for those missing them.

Let us know what you think of the art, and any suggestions you gots for improving its implementation. Looking forward to hearing what you think.  Art breakdown after the cut.

Graphics are going in

Currently playing around with adding some of Sharona's graphics, right now they appear behind the text layer, which often obscures them so it's not ideal, but they are looking ace and I'm crazy excited. It's starting to feel like a Real Game now. This is just the test stages still, so I'm sure we'll find the best way to display them soon.

You guys will have a version with the first half dozen or so npc graphics to play around with sometime between this afternoon and the end of the weekend, and I'm looking forward to hearing what you think.

 I'm considering adding a couple of spot sound effects, maybe just a scare chord/announcement sound when an enemy appears, I think it'd add some oomph, but I dunno. How'd you guys feel about that?

EDIT - okay, while the battle stats don't mess things up too much, the big blocks of defeat-scene-text look really ugly and hard to read overlaid on the art. I guess I'm going to have to work out at least a quick bodge before sharing this. I'll have a GUI worthy of sharona's arts one day.

Thursday, 6 December 2012

New link for multi format download

Okay, multi format DL vanished from media fire, but all the other stuff was left up, so let's assume it was a glitch and try this again.

http://www.mediafire.com/?eh03h88t08zgw3n


Same version, still with health loss at start of combat glitch.

I'll get a new version done as soon as I can.

Tuesday, 4 December 2012

Services Resumed - V 0064

Okay, I have a shiny new browser, and can upload again. Really, I should have tried that first. Okay, link to new build for windows -

http://www.mediafire.com/?1bnahmc41wtdina

Multi format build (win/mac/linux)

http://www.mediafire.com/?7a7zr7amtbv033m

Changes to this build -

*The game now runs in a bigger window, to facilitate the graphics when we put those in. This *shouldn't* cause any problems, but it's possible.

*You can now go on playing after day 40! This is probably the most requested thing ever. Now, you get a radio report on day 40 telling you to go to the sea front if you want rescuing. It's up to you. Playing on past day 40 *might well* cause unexpected oddness. Just tell me what happens and we can work it out.

*The way enemies cause damage has changed, now being a variable called EDAM instead of directly reducing the players health. This won't effect anything from a gameplay point of view yet, but it does make it possible to have things like clothing that reduces damage and stuff. This should cause no problems or changes form the player point of view, but again, it's possible.

No typo fixes or new Rasna stuff yet, sorry. Life has been keeping me busy. Maybe if the game gets more popular, I can monetize it a little and be able to justify spending more time on it. I'll try to get another build up soonish with more fun content.

Art request - Sharona is doing amazing work on the character arts, but we still need someone to do us some backgrounds. Anyone out there who might be interested?



EDIT - okay, pre-emptive bug report - just realised I forgot to re-set the EDAM after combats, so combat might be a bit screwy - you might take damage for no clear reason in the first round of a battle. I'll get that fixed as soon as I can, sorry.


Can't Upload

Okay, so I was unable to upload the build last night, and the same thing is happening this morning. It keeps almost getting there, then reporting failure. This is happening with both versions, so I don't think it's an issue with the file, but equally don't know if it's a problem with my computer, my connection, or mediafire.

I'm going to try again when I get back in tonight, if I'm still having issues I'll try a different upload site. Sorry for the delays.

In better news, I now have six awesome Sharona drawn npc images sitting on my hard drive. At this rate, it won't be long till there's enough to start putting them in the game.

Monday, 3 December 2012

New build late today

One day late isn't too bad for me, is it?

It won't be a huge one, mainly back end work. Biggest difference you'll notice play wise is probably that I've changed it so you can go on playing after the 40 days - it's now up to you to go to the beach and get rescued on day 40 if you want to. This might well cause some unexpected bug outs, but we can work on those. This is just probably the main thing people have been asking for, so I thought I'd get it done.

I'll try to get some more fun stuff in too.

Sharona's continuing to do awesome art, still haven't quite decided whether to share them here as they're done or keep them all secret til they're ready to go into the game.