Wednesday, 21 November 2012

Delays :(

Hi guys,

 Sorry for the delays, been having computer issues. My antivirus got corrupted somehow, and as far as I can tell was continually crashing and restarting, which was slowing my computer to a crawl. It then refused to let me delete it, adding to the fun. After a day or two of fighting, I now have it removed and re installed, though I'm now getting random browser crashes. So, FUN.

 I'll try to have an update before the end of tomorrow, and to get back to everyone who's waiting on emails from me too.

Thursday, 15 November 2012

Bugs, Placeholders and Arts

Been busy this week, but managing to find a little time to work on this. Answers to things that have been asked a lot -

* Yep, for some reason, the farmgirl scene is NOT triggering when it should. It was before I uploaded version 0.061, and I can't think of what I changed that could have effected it, so I'm trying to puzzle it out.

* Dowdy nerd upgrading to swollen nerd isn't happening either.

* Currently there is no way to get Selena's books form the library - sorry, should have mentioned this. That quests a work in progress/placeholder.

* The spooky house/shop is too.

Working on the farmgirl bug now, not  sure if I should upload new version when I get that fixed, or wait till Sunday and upload a version with extra content. With the nature of the game, having to download the whole thing and losing your saves each time, it seems like it'd be pretty annoying to have a new version that dosen't offer you a fistfull of new stuff.

Thanks for all the bug reports and typo spotting, please send any more to my email address ont he side bar there.

 A few people asked if it'd be possible to add graphics - it totally is. Renpy, the tool the games made with, is designed as a visual novel engine, so it'd be a peice of pie to stick graphics in. I'm not an artist though, so I guess we'll have to wait untill the projects big enough to attract some of those guys before that becomes a possibility.

 Thanks for all the support guys.

Sunday, 11 November 2012

V0.0061. Also, Mac and Linux versions.

Okay, new version. The main addition to this one is a scene involving the farmgirls, written by TheDarkMaster,  which will trigger after you lose to them three times in a row. More details under the cut.

 Other than that, just a few bug fixes and similar. Getting trapped in the spooky house shouldn't happen any more now. Didn't sleep last night and have been feeling pretty ragged. I got the enemy list done though, and spent most of the day trying to work out what is causing the unzipping issues so many people are having, so I don't feel too bad.

 Other big news is there's now linux and mac versions to download, so if that's your platform of choice and it was stopping you playing, there you go.

 I've had more traffic here today than I think I've had ever, it's been kinda overwhelming. Thanks for all the suggestions and feedback. Blogger doesn't seem to let me respond to comments directly, just dropping them to the bottom of the list, which makes responding to people kinda messy. I'll make a post tomorrow and try to cover most of the points people have raised. You've also let me know about about a thousand bugs and typos, so I'll get to work on them too.


Saturday, 10 November 2012

Hello Fenoxoites, and 7zip problems

Hello to everyone who came form CoC, and huge thanks to Fenoxo for the link! I think I got more traffic in the last few hours than I have in the last few weeks. Have a look at the game and let me know what you like, hate or think could be improved.

Some people have been having issues with unzipping the game file, so I've just repacked it with 7zip, and we'll see if that's any better. Link is below or to the right.

Note this is the same build - v0.06, just repacked to hopefully fix the problems people have been having. Let me know if this works for you all.

http://www.mediafire.com/?e47pe36dhdw3p0a

Updated version by the end of Sunday, Europe time.

A Spotters Guide to Mutant Minxes

 Battleable NPC list is go! There's a link over on the side below the download link, or you can click the link below if you don't want to move your mouse that far.

http://seldompie.blogspot.co.uk/p/enemy-guide.html

 It's a bit sparse at the moment, just letting you know what enemies can be found where and when - really just a guide to let people find any NPC's they might have missed. I was thinking of adding more information about them, but I'm still not sure if I want to have that as an in game feature - maybe a note book of another survivor you can find or something, so you can find info without leaving the game - or maybe set up a wiki or something, Most probably, there'll end up being both. Lemme know if there's any more NPC info you'd like to see added.

 Update by the end of Sunday again, including TDM's farmgirl stuff that I shamefully forgot last week. I have very little free time at the moment, but am going to try to get into the pattern of having a new version ready for the end of every weekend.

 We were getting a big spread on the plant growth - some people getting fruits inside a week, others not getting any till day 30 or later. This'd serve to make all games real different, but could also be frustrating. I could make it standard in all games by tying the growth to the passage of time instead of the rain, like the mutations of the NPC's, but I do kind of like the dynamism of having the plants effected by the weather. What do you all think?

 Thanks again for all the feedback!

Sunday, 4 November 2012

V0.06 - Growing Like Topsy

Okay, here we go.

http://www.mediafire.com/?phtdy5s5vgpym2j

Not as big an update as I'd wanted, but I'm going to go right on working and there might even be another later tonight. I think I'm slowly getting my drive back.

This one has a load of bug fixes, a couple of new enemies, and a big new feature. I'll discuss it after the cut so as not to spoil if you'd rather find it yourself.

Update later Today

Yep. Might not have everything I'd wanted to have in it, but it'll have a fair chunk of new stuff to play with.
Including something that could well pave the way to TF items for the player, since some folk have been asking for them, and will also hopefully allay the problem of running out of "positive" encounters as the days go by.
It'll be up for download by the end of today, Europe time.