Well, blarp. Hello dear hearts, sorry for no word. Life has been its usual self. Was hoping to have an update for today, but well, guess not. Hopefully soon? And it will have some belated spooky stuff in it. Or "spoopy" as you kids apparently say these days. You so crazy!
Don't think I'm sleeping tonight and have some free time from now till Montag, so am going to see if I can't hammer something out. I'll post some sort of non-update update tomorrow if I don't, I have a few bits and pieces about other works that influenced MMM and stuff.
Since I'm gonna be writing, feel free to make some suggestions for specific scenes or minxes or stuff, like we did back on Freedom Day in July, no promises or guarantees, but if it inspires me I might well write it right up and stick it in while I am on a roll. And that sounds unintentionally dirty. Hooray!
Saturday, 31 October 2015
Thursday, 1 October 2015
Just a Hello
Hi guys, still alive, things have been a bit chaotic IRL, sorry for the silence. Been working on stuff when I had the time, and the next few days should be pretty quiet with any luck, so maybe an update before the end of the weekend, if we are all lucky!
Tuesday, 15 September 2015
NEW BUILD - V 0.1032 - Bug Fixes and Glowing Goo Girls
New build is go! http://seldompie.itch.io/mutantminxmeltdown Click these words or the link on the sidebar.
Mostly a few bug fixes. Big thing added is a defeat scene for the Bioluminescent Goo Girl witten by SomeRandomGuy ages and ages ago, which I somehow forgot to actually put in the game. He was even already credited for it on the in game info page, dunno what happened there. Thanks SomeRandomGuy, hope you are doing good and pop up again some day!
Most other stuff is bug fixes -
*Fixed second head being active meaning you skipped training menu
*Fixed Little Women acting like they have already met you on first encounter (I think)
*Fixed Redhead not leaving as a houseguest when she should
*Fixed combat menu not dissapearing after redhead combat (I think?)
*HOPEFULLY fixed the player being delayed in laying their nerd eggs.
* Bug where the status screen didn't go away after clicking out of it, the text still shows up below it but you can't select any options(they end up cut off under the screen) - Have not been able to track down or replicate this, please let me know where you were and what you were doing if this one happens to you! A screenshot would be really helpful too!
*Re-Jigged the way Village Green exploration and scavenging works, going to be slowly going through all the areas standardizing their scavenging, as they work in a crazy mess of code at the moment, a maze of twisty coding, all unalike. SO, possible there might be a bug or two when searching/etc in the Village Green, let me know if so!
Aaaannnnd that's all, I think.
New stuff like the little head and the houseguest stuff is pretty complex to keep track of, so there will probably be the odd bug while we sort it all out. Thanks for your patience, and for any feed back and bug reports on them - it's seriously hard for me to even work out what all the possible combinations in game are of the various states, so your bug reports help a whole lot.
Mostly a few bug fixes. Big thing added is a defeat scene for the Bioluminescent Goo Girl witten by SomeRandomGuy ages and ages ago, which I somehow forgot to actually put in the game. He was even already credited for it on the in game info page, dunno what happened there. Thanks SomeRandomGuy, hope you are doing good and pop up again some day!
Most other stuff is bug fixes -
*Fixed second head being active meaning you skipped training menu
*Fixed Little Women acting like they have already met you on first encounter (I think)
*Fixed Redhead not leaving as a houseguest when she should
*Fixed combat menu not dissapearing after redhead combat (I think?)
*HOPEFULLY fixed the player being delayed in laying their nerd eggs.
* Bug where the status screen didn't go away after clicking out of it, the text still shows up below it but you can't select any options(they end up cut off under the screen) - Have not been able to track down or replicate this, please let me know where you were and what you were doing if this one happens to you! A screenshot would be really helpful too!
*Re-Jigged the way Village Green exploration and scavenging works, going to be slowly going through all the areas standardizing their scavenging, as they work in a crazy mess of code at the moment, a maze of twisty coding, all unalike. SO, possible there might be a bug or two when searching/etc in the Village Green, let me know if so!
Aaaannnnd that's all, I think.
*
I have not yet given McGonagall Park a "proper" enemy list so you might meet a few unmutated enemies there later in the game, and I haven't yet put the promised helicopter food drop into Conflass. Going to do a little coding and writing now, will try to get them sorted as I do so.New stuff like the little head and the houseguest stuff is pretty complex to keep track of, so there will probably be the odd bug while we sort it all out. Thanks for your patience, and for any feed back and bug reports on them - it's seriously hard for me to even work out what all the possible combinations in game are of the various states, so your bug reports help a whole lot.
*
Just gonna mention the little non-porn Renpy RPG demo available for pay-what-you-want HERE, that is http://seldompie.itch.io/pieplate - if you've enjoyed playing MMM and have some spare cash, it would be sincerely appreciated if you could use this way to show your thanks. Money is short right now, and Pie gotta eat! If can't or don't want to, that's cool, we still bro's!
*
Okay! Gonna go see if I can't fix the bugs that continue to baffle me, have fun with the new build!
Saturday, 12 September 2015
NEW BUILD - Version number - 0.1031 - William Topaz McGonagall Edition
Okay, new build HERE. Preliminary house guest stuff is in! Couple new enemies too, and a new area that I'm moving some of the subareas to. There's sure to be bugs, cause there's some pretty complicated messy stuff I've put in, so wait a day or two for others to find the bugs and me to fix them if you wanna.
I've also recently released a short game/example thing that demonstrates how to make a simple menu driven rpg like MMM in ren'py. Because of Rules, I can't accept any money for MMM while it's hosted on itch.io, but I can for this, so if you have enjoyed playing MMM, you could download the PiePlate demonstration and throw me a few coins for that if you wanna. It'd be sincerely appreciated! You can find its download page HERE.
More details about the new build after the jump cut.
EDIT - just uploaded a new version, there was a bug where you'd get a "goodbye" letter from the redhead before you'd even met her.
also, forgot to point out - START A NEW GAME. Using old saves will almost certainly cause mess ups and crashes I can't replicate.
I've also recently released a short game/example thing that demonstrates how to make a simple menu driven rpg like MMM in ren'py. Because of Rules, I can't accept any money for MMM while it's hosted on itch.io, but I can for this, so if you have enjoyed playing MMM, you could download the PiePlate demonstration and throw me a few coins for that if you wanna. It'd be sincerely appreciated! You can find its download page HERE.
More details about the new build after the jump cut.
EDIT - just uploaded a new version, there was a bug where you'd get a "goodbye" letter from the redhead before you'd even met her.
also, forgot to point out - START A NEW GAME. Using old saves will almost certainly cause mess ups and crashes I can't replicate.
Monday, 7 September 2015
PIEPLATE - Oh won't you taste my pie?
Okay, new thing, this thing here -
http://seldompie.itch.io/pieplate
- It's a very short, simple menu driven text RPG thing, fairly similar to MMM (in functions but not content), made using renpy. It's meant mostly as a demonstration of how to set up such a thing, and is free for you to use as you see fit!
It's available for download for free, but you can pay however much you like for it, if you want to. I can't accept money for MMM due to Rules, so if you've enjoyed playing that game and would like to show me some support, you could download this one and throw me a couple o coins for it, and it would be very much appreciated. I am but a poor pie, and money is always tight. A small cut of whatever you choose to pay also goes to itch.io, who also host MMM for nothing, so it'd be nice for them too!
We'll see how things go, hopefully at some point I'll be able to pay for some fresh art for MMM. It'd be nice to have more of the minxes illustrated!
As I said, the PiePlate game is very simple and short, but I plan to add bits and bobs to it. If you've ever been curious about making a game using renpy, or one like MMM, or whatever, and there's some gameplay thing you'd like to see added to PiePlate as a demonstration, feel free to suggest it! ALso, lemme know if there's any bugs! Thanks!
Back tomorrow with MMM news!
http://seldompie.itch.io/pieplate
- It's a very short, simple menu driven text RPG thing, fairly similar to MMM (in functions but not content), made using renpy. It's meant mostly as a demonstration of how to set up such a thing, and is free for you to use as you see fit!
It's available for download for free, but you can pay however much you like for it, if you want to. I can't accept money for MMM due to Rules, so if you've enjoyed playing that game and would like to show me some support, you could download this one and throw me a couple o coins for it, and it would be very much appreciated. I am but a poor pie, and money is always tight. A small cut of whatever you choose to pay also goes to itch.io, who also host MMM for nothing, so it'd be nice for them too!
We'll see how things go, hopefully at some point I'll be able to pay for some fresh art for MMM. It'd be nice to have more of the minxes illustrated!
As I said, the PiePlate game is very simple and short, but I plan to add bits and bobs to it. If you've ever been curious about making a game using renpy, or one like MMM, or whatever, and there's some gameplay thing you'd like to see added to PiePlate as a demonstration, feel free to suggest it! ALso, lemme know if there's any bugs! Thanks!
Back tomorrow with MMM news!
Tuesday, 1 September 2015
NEW BUILD - V 0.1021
New Build! Also, apparently it is my responsibility to make sure this site lets you know blogger uses cookies. Is it letting you know that?
Mainly just bug fixes and things, major new bit is difficulty selector. As always, it's highly recommended to start a new game.
Fixes and new stuff -
* Resting for a day now fully resotres health, sleeping for a night if you are not too hungry restores two points, and eating a meal in the evening adds three.
* You should get two random training items at start up, just realised I think the way I set it, you only get them if you view the introduction, so do that for now.
* Basic difficulty selector is in, Challenging is what is was in the previous release.
* Lancaster searching crash should be fixed
* Dismorphe defeat going to spidergirl placeholder should be fixed
* Not sure why scorpion/quiet girl was getting her tail before she should, but I think she shouldn't do that any more.
* Eel defeat crash fixed
* Stats crash fixed
* Can't find why some players are finding food when the no-more-food messages are up. Let me know where you are when this happens, and what the exact message you get is please.
* Lickers should now be active, from day 14, in Village green and Conflass Gardens.
* You should bump into Brooke if you scavenge in the Butts Estate between days 9 and 24, when it is rainy.
* Unicorn should appear for virgins - anyone met her yet?
And that is all I think! Lemme know if there's any probs, yell your opinions of it at me, etc.
Mainly just bug fixes and things, major new bit is difficulty selector. As always, it's highly recommended to start a new game.
Fixes and new stuff -
* Resting for a day now fully resotres health, sleeping for a night if you are not too hungry restores two points, and eating a meal in the evening adds three.
* You should get two random training items at start up, just realised I think the way I set it, you only get them if you view the introduction, so do that for now.
* Basic difficulty selector is in, Challenging is what is was in the previous release.
* Lancaster searching crash should be fixed
* Dismorphe defeat going to spidergirl placeholder should be fixed
* Not sure why scorpion/quiet girl was getting her tail before she should, but I think she shouldn't do that any more.
* Eel defeat crash fixed
* Stats crash fixed
* Can't find why some players are finding food when the no-more-food messages are up. Let me know where you are when this happens, and what the exact message you get is please.
* Lickers should now be active, from day 14, in Village green and Conflass Gardens.
* You should bump into Brooke if you scavenge in the Butts Estate between days 9 and 24, when it is rainy.
* Unicorn should appear for virgins - anyone met her yet?
And that is all I think! Lemme know if there's any probs, yell your opinions of it at me, etc.
Saturday, 29 August 2015
NEW BUILD - V0.102 - Ass and Bubblegum Edition
AHHHHHHHH holy fuck shits, that was a pain. Sorry for delay, update is here now. Things will get delayed when you accidentally overwrite a whole bunch of new stuff with old stuff and can't find your back ups! Got most stuff all sorted, then ended up complicit in a complicated scenario involving me having custody of a dog (I hate dogs) that I had no real right or desire to have, against the owners wishes! I explain all that not to make excuses for the delay, merely to explain why I am writing a game about surviving on a plague island full of monsters. It would be more peaceful and straight forward than my real life. Okay okay, let us get on, new build available from this link or the side bar, both go to the itch.io page-
Mutant Minx Meltdown: Rise of the MonsterGirls - V0.102 - Ass and Bubblegum Edition
Note - contains Ass, but no Bubblegum.
It is entitled so in honour of the sadly deceased "Rowdy" Roddy Piper. I've never been a wrasslin' fan, but They Live is one of my favorite movies, which probably comes as no surprise to you given my love of monsters, B-movies, '80's films and anti-authoritarian sentiments. I guess I should have put some magic sunglasses and hidden messages in this build, oh well, maybe some other day...
Details of what IS in the build after the jump-cut, to spare those who would like to dive in without knowing. Bare in mind there's a chance some of the new stuff may cause errors, so if you want a bug free experience, you're best off waiting a day or so till they've all been found and fixed. As always, START A NEW GAME, using existing save game files is liable to throw crashes and errors I cannot fix or replicate.
Let me know if you have trouble downloading, I will set up a backup.
Enjoy!
Mutant Minx Meltdown: Rise of the MonsterGirls - V0.102 - Ass and Bubblegum Edition
Note - contains Ass, but no Bubblegum.
It is entitled so in honour of the sadly deceased "Rowdy" Roddy Piper. I've never been a wrasslin' fan, but They Live is one of my favorite movies, which probably comes as no surprise to you given my love of monsters, B-movies, '80's films and anti-authoritarian sentiments. I guess I should have put some magic sunglasses and hidden messages in this build, oh well, maybe some other day...
Details of what IS in the build after the jump-cut, to spare those who would like to dive in without knowing. Bare in mind there's a chance some of the new stuff may cause errors, so if you want a bug free experience, you're best off waiting a day or so till they've all been found and fixed. As always, START A NEW GAME, using existing save game files is liable to throw crashes and errors I cannot fix or replicate.
Let me know if you have trouble downloading, I will set up a backup.
Enjoy!