Thursday 23 July 2015

GO is still GO

EDIT - sorry guys, still haven't got everything I broke fixed, and I *need* to sleep, my eyes were feeling sore and just looked at myself in the bathroom mirror and they're bloodshot to buggery. I'm at the stage of tiredness when I am making more mistakes than I am trying to fix. Gonna resume working after sleeps, apologies again. New build still coming SOON.

 Got a bit of a mad sparkle on, pixie-dust in my veins, and having fun writing all kinds of stuff. I've stuck a couple little teasers of stuff I've been bashing up for the new build after the jump cut, in case you want the new stuff to be a complete surprise.

 Random question/discussion point that I seem to always like to stick in these posts - Neither the town nor the Island has a name yet. Not sure whether to keep it that way, play the namelessness up further (have something like REDACTED or INFORMATION WITHHELD in the place of the names, as if the outbreak was  was a real incident that was covered up), or just give them both names. I never really meant the namelessness to be a "thing", I just never thought up any names I particularly liked. What do you all think, my loves?

 Aaaand that's about it, really, just a quick update to let you know how it's going! Now diving right back into the glorious grind, lest the mad sparkle fades...

 EDIT FOR ANOTHER QUICK QUESTION - Any of you techno-savvy younglings know how you go about setting up an irc channel (or similar alternative), or how hard it is? It'd be fun to have one I could open when I was working on stuff like this so anyone interested could call in to chat or offer suggestions or crit or whatever. Just sitting here hammering away at the keyboard on my ownsome gets a bit opressive feeling sometimes. Also I've just realised how long I have been awake for. O_O  Not stopping yet though. Also I am all alone. Also afraid. Hug me.

Tuesday 21 July 2015

In The Pipeline

 Okay, set myself a deadline for midnight Friday for an update, gonna put up a new build then with everything I got done, and anything I wanted to get done but haven't, that can wait till laters. So, you'll have a new build to play with some new stuff for the weekend, if not sooner. Thanks for the patience, guys!

 There was some good discussion in the comments of the last post about why the infection does not mutate men, so I thought I might as well talk about that here. Of course, not everyone's interested in that, so that's going after the jump. See you there if you're interested, if not, on Friday!

 Quick questions -

 Number one, just realised no-ones mentioned this - are you getting the image of a red weedy vine thing growing up the side of the screen as the red weed advances in game? It should appear there whenever you're in an outside area.

 Number two - You're going to be able to take to the rooftops as another alternate route around town in the new build - a bit is already in the current build, but inaccessible - anyone got a good idea as to how to introduce this tot he player? The sewers is easy, as you have to find the sewer entrance, but for this there's needs to be something that kind of... triggers the realization in the player character that it's just something he could do.

  To sign off, have a random line from an encounter I wrote today - " Now they're closer, you notice each of them has a pulsing, bladder like organ on the top of their head, looking for all the world like a whoopee cushion, sending out gentle blasts of pink spores into the air as they walk by."


Wednesday 8 July 2015

Farm Ideas and Other Musing

 Okay, so we had a good run weekend gone, we had some good ideas and suggestions and all in the comments, and I got a nice big wodge of writing done, and a stack of new inspiration. Hopefully, have a enough new stuff for a new version pretty damn soon. :3

 One of the things that got discussed in the comments was the sadly and sorely neglected state of the Farm area in the game. And idea suggested by GentlemaninTheory and expanded by Darkmaster and others was to have the farm be, well, a working farm, on which the player can be hired to do work for various rewards. Of course, they'll have to deal with various farm-animal-mutant girls while doing so...

 It's a pretty great idea, and I like it a lot. As GentlemaninTheory suggested, it'd be a good way to give the player a few early mini quests and flesh the world out a little for them near the start of the game. He also suggested, among other girls, Chicken-Girls, and for some reason having the player harassed by a flock of horny chicken ladies while collecting eggs really amuses me. It does, however, pose a few problems with the in-game logic.

 Basically, the infection doesn't cause mutations straight away. A big part of the games theme is of things changing fairly slowly - my rough rule is that no particularly prominent mutations show up until roughly the second week, day 8 or so. Until then, the infectees are crazy and all, but still visibly human. Second week, the mutations get established and develop, and from day 20 or so, everything gets mega crazy. So, having cow-girls or chicken-girls or whatever on the farm right from the start would be pretty jarring and out of place, when there's no indication of mutations elsewhere.

 So, couple options occur to me. First would be to not have the mutant farm girls there until later in the game - day 15-20 say. Before then, the farm could be explored and have farm girls and other workers, and you could meet the farmer and maybe even do "normal" farm work. It's only alter that the farm develops/attracts mutant stock.

 Another would be to have the farm have been infected before the main outbreak. The in game cause of the infection is a toxoplasma - a kind of fungus - from a closed off system of caverns beneath the island, where it has developed with the bugs and blind things in isolation, escaping to the surface when there was a minor earth tremor that breached the caves, starting the outbreak. If we change it a little so there was a minor leak a few weeks earlier, make the farm isolated - maybe the farmer has deliberately shut it off - then we have a situation where the farm can be more developed, mutation wise, than the rest of the island. I don't think I like this idea that much though, it feels sort of messy and I'd really rather try to keep the whole island at the same "mutation level".

 Third, a pretty silly one but just popped into my head and made me laugh, the farm is not a real farm, but a resort for furries and pony play fetishists and similar. At the start of the game, the farm animals there are humans in costumes, who gradually mutate. Pretty goofy though.

 Those are my ideas to fudge around it, anyways. Any sound good? If you have any better ideas, please stick them in the comments!

 It might sound silly to fret about trying to keep story logic consistent in a game that already has as goofy a set up as this one, but I'm a nerd for shit like this, and I'd like the world of the game to keep making a *kind* of sense, according to its own rules.

Saturday 4 July 2015

Happy Freedom Day! Also, Request a Minx Day!

 Many happy freedoms to my Americanian brothers and sisters and what-have-yous, in celebration of FREEDOM DAY! I know it seems odd, me being a Brit and all, but I have always had a fondness for the 4th. All the fireworks and the cheering and the Anthem singing! You guys have a kick ass anthem. That shit is *stirring*. Hearing it always fills me with a weird sense of confused and utterly misguided patriotism.

 So, yes, I wanna join in the fun of the Fourth. There aren't many people here in England who're as ready to celebrate Independence Day with me, though, which is sad though pretty understandable, I suppose. So, since I happen, for various reasons, to be full of inspiration and have been sitting here merrily writing new enemies (and filling some missing stuff from old ones) today,  and since I am having a lot of fun doing it and intend to keep going for a good while longer,  I  have decided that this is going to be my FREEDOM DAY celebration, and *you* are invited to join in!

 For the rest of today till I fall asleep, I'm going to be taking requests for new enemies to write and add to the game, or for any existing ones that you think could use alternate defeats or max-infection game-overs.  I guess if you wanted me to write anything else, I might write that too. But it depends on what it is.

 I will post some snippets of what I write here (or in the comments maybe I guess), as proof it's done, and if this burst of activity keeps up, there might even be an update in the foreseeable future.

 BUT! For today, yell at me the monster girls or minxes you want written, and I will endevour to write them. Be as detailed or a vague as you like, "a scorpion girl" would be a fine suggestion, as would "how about some thing for sneeze fetish, like a girl with a huge nose", as would something a lot more detailed like "A girl who looks like Penelope Cruz, but when she mutates she has two heads and from her armpits grow butterfly wings, and the wings are hairy". I guess suggestions along the lines of "something like the scene with the Norwegian Gymnasts in that movie Afternoon of the Dead III" would be fine also, so long as the scene is up on youtube or something so I can see it. So, get requesting, I guess.

 CAVEATS - I am under no obligation to use a suggestion if I feel it doesn't fit the game, breaks the game rules, would be crazy complicated, or any other reason. I'll try to do them in order they get submitted, so it's first come first served, If I get loads, I'll post a "okay stop now!" message and edit this post, you do not have to be Americanian to request a thing. The vicarious joy of kicking the British in the pants is free for all of us.  

Here are the minxes I have written already today - Electric Eel Girls, Gothic Boxer Girl, Unicorn Girl, Girl with a Bizarrely Large Tongue (defeat scene only so far). I'll stick up some snippets of them in a bit maybe.

You can read the requests I have finished writing here on the blog by following the following link -  http://seldompie.blogspot.co.uk/p/blog-page_4.html -It will all be in the game for the next build. Please report any typos and tell me if I've messed anything up or overused a word like "pulsating" or "zestful". Thanks!

TL;DR - Request a new enemy you'd like to see in the next build of MMM in the comments section of this post today (the 4th) and I will write it RIGHT NOW, LIVE, because I love both you and Freedom.