Wednesday 27 February 2013

Welp

Bug fix and minor new content update tonight hopefully, guys. Hopefully getting my mojo back. Also, realised I mistyped in the last update - there's no bad end for the spider goth, just a defeat scene, sorry about that.

Other, shittier, news - PieWifes new job fell through at the last minute, so we're still in the hole. Seriously sucks. Hopefully something else will come up, and there is more irons in the fire, but right now it's back to this game helping us pad our meagre and dwindling savings and paying our bills. I hate to be all e-beggy, but this really is all we have to go on right now. I'm going to update as much as I can in between school commitments. If you enjoy the game and can help, by throwing us a crust or just spreading the word, please do, it's all a huge help and is sincerely appreciated. Thanks guys.

Sunday 17 February 2013

Wiki Grows, so does Workload

 The wiki is getting some awesome work done on it, thanks to everyone who's been chipping in! I'm going to be seriously horrendously busy with school commitments in the next few weeks, I'm coming up to the end of the run with it, but I'm going to try to get another build out too, as soon as I can. A couple of real nice dudes paid to have stuff in the game, and I feel pretty shitty about having kept them waiting so long to see it in game. And there's been some great donated scenes that I'm itching to let you guys see too.

 Thanks for the patience, looking forward to being able to give the game a lot more focus. I really think there's potential for this game to reach a much larger fan base than it has - you guys are great, of course, but more is merrier - and I think with more free time to push at it, it could really get good and get some notice.

Gameplay questions - I've been fooling with combat - Do you ever actually use the bombs? If they were more likely to work, would you? What if they did more damage? If you had a companion moving around with you, would it bug you more if they ran off at the start of every combat, or if just threw a few half assed punches now and again?

Thanks for the patience, guys.

Wednesday 13 February 2013

Working on stuff, also Wiki!

 Busy working on things, right now going through and giving every enemy their own speed score, to calculate first strikes and stuff. Up till now, the player was the only one who had a speed score, and I checked that against the enemies skill to calculate escapes and stuff. Why did I not give the enemies their own speed scores form the start? I DO NOT KNOW.

 "Mutant Minx Meltdown Wiki" seems to be a pretty common search, and I guess it's getting to the point where one could be useful. So I set one up here. I put a page on with info about the player character - mostly just starting stats and things - but that's all fort now. I'll add things when I can - it'll let me feel like I'm workin gon the game when I don't actually feel up to writing scenes or coding - but I really know very little about how the set up of wiki's works. Please dive in and add stuff yourself if you are interested and have the knowhow.

 Also, sad to hear that Pornarium is ceasing production, at least for now. Let's hope it comes back some day!

 Update soon, hopefully!

Sunday 10 February 2013

Sorry for delays...

Life's been kind of crazy busy, and also generally kind of crazy. Hope to have an update for you soon. Thanks for all the support you've shown the project. ^_^

Wednesday 6 February 2013

Background Information

 Working on the game, hopefully have a new update soon. Trying to get a commission finished for the next release, and it kind of got more involved and complicated than I was expecting while writing it. But that's part of the fun of writing stuff for this, and I think it's some pretty great stuff.

 We've been getting some great discussion and dialogues going in the comments threads of the last few posts - this kind of feedback is both really helpful and encouraging, so thanks a lot guys. Hearing people ideas and theories about the mutants and the outbreak is great fun. It also made me realize that I haven't really said anywhere what the "true" situation on the island is. Originally, I was going to have several different possible causes for the outbreak, and have one chosen randomly at the start of each new game. This proved to be overcomplicated, and also made it difficult to have any kind of real cohesion behind the game world logic, so there's now a definite cause to it all. I know not everyone will want to know, and will rather wait till it comes up in the game, but I'll explain a bit more about the gameworld situation after the cut. (That is, cluck on the message title to see the extra info, if you're not too familiar with blogger)

  We're still struggling financially until the PieWife starts her new gig. If you can throw a little cash towards the game, please do - it's your support that helps it grow, by keeping us fed and housed as we work on it. If there's anything special you'd like to see in the game, shoot me an email, and either me or the PieWife (author of Darlene) will be happy to write it in for reasonable rates, so long as it fits the game rules.

 I hate to be all e-beggy the way I have been recently, but we really are in a tight spot right now, and this is the only income we got coming in. Okay, begging over. Game info after the cut!


Monday 4 February 2013

Map Time


  Still working on stuff for the next update, to tide you over, here's a map, since "Mutant Minx Meltdown Map" seems to be one of the most common searches. It's possible I forgot or messed something, is so, let me know. This just shows the way the areas connect, and the sub-locations in each, not necessarily the geographic layout of areas. If you want to see how the town is physically laid out, check TDM's map in the "errata" link on the side bar. There's a few things that I might change in that, but it's pretty solid, and is what I used for reference when I was mapping out the sewers.

 The other thing people seem to search for a lot is "Mutant Minx Meltdown Wiki". We're probably at the point where one might be useful, but I really have no idea about how they work. I take it if I just set one up on wikia or somewhere, everyone can dive in and add stuff? 'Cause most of you probably know how they work better than I do. 

  A few gameplay balance questions, if you'll indulge me - not relevant if you play as the Test Character -
*Are you maxing out your stats? If so, about when?
*Any character seem under/over powered?
*Are you finding enough money to pay for injection and stuff, or too much?
*About what day can you enter the library?

  Working on the next build, keep bug reports and things coming. Thanks to Fenoxo for the link (Hi Fenoxities!) Donation drive still in effect. Thanks for all the support and feedback, it's real encouraging, and we're really happy you're all enjoying the game. ^_^

Sunday 3 February 2013

V0088 - Who Wants To Live Forever? Edition


So, you hate your head being blown up in an AWESOME "Scanners" reference? FINE. No more of that.

 Head explosion as a result of infection overdose is now a thing of the past, and I even put a thing in to keep you from being able to starve to death, too. Head explosions is probably th most complained about thing, so hopefully this makes a lot of you happy! ^_^

 Sorry this update took so long - I've been sick, depressions been playing up, I got a 10,000 word essay I'm working on, and I managed to wrack my knee somehow, which is making it pretty uncomfortable to sit at the computer for long.

 Some awesome fan work up there of a SnapJack by QR. This is for sure going to end up in the game, but Sophie there is a special snapjack, so I want to write a character just for her, rather than just use it for one of the ones that's already in there. Sophie is utterly terrifying. I like her a lot.

Okay, downloads! Remember as always, you must start a new game - using old saves will mess things up. Okay? okay.

Joint Windows/Mac/Linux download
http://www.mediafire.com/?cr4jpgfthoxvbg8

Just Windows 7-zip zip download
http://www.mediafire.com/?wwwdo0n9yolfqcy


New bits -

* No more head exploding! - there's a generic infection overdose ending that could use some expansion, and two unique enemy ones, one for the Little Women and one for the Chavs. You'll need to have lost combats to them in order to get their ends when your infection maxes out, within the last few days in the case of the chavs. I got a couple more endings half written, more girls will have them as time goes by, and areas like the library will have their own. If there's an enemy you'd particularly like to see get an ending, let me know.


* No more starving! - If you run out of food now, a mutant will show up and take care of that. It'll give you a infection boost though. Two variations so far, one up to day 18 or so, another one after that.

* More Darlene! - The girl you meet in the library, written by the Pie Wife, is back and expanded. You can meet her around town once you've had the initial library encounter, and she could be of use to characters with lower INT score after the pharmacy is closed.

* New enemies! - A saucy waitress you can meet down by the sea front, written by NC, and a new goo girl in the sewers, written by me. The new goo girl has no defeat scene yet, sorry guys. I'll get that in soon.

* One bit of treasure int he library - a different armour item, one that doesn't slow you down. Library still needs more goodies in it, but it's a start!

* Lots of minor bug fixes in the library and sewers, also fixed the manticora not appearing - thanks TDM!

Not Fixed -

 Haven't cleared my typo fix list, sorry.


 Okay, so, yeah. Adding the different ends meant messing with a bit of the code I haven't touched since I started this project, so it might mess things up. Let me know all the bugs here! Major things I'll be working on this week are - Stretchy Girl (a commision, so NEEDS to get done!) and more sewer maze/goo girl stuff (likewise) and hopefully a few more endings, and adding scenes for the girls who are missing them.

We're still 30 British Pounds short of the rent. If you enjoy playing the game, and can afford to throw us some change, please do! In good news, the Pie Wife now has a job! In bad news, she does not start for three weeks. So things will be okay, but we're relying on freelancing and game support to get us through til then. Thanks for all the support you've shown so far, you guys are all the awesomest.

Anyone have any issues with the inventory screen form the last build? It still keeps glitching out for me, but I've had no complaints about it.