There'll be a new build of the game out in the next few days, and I'm happy to say the game has now passed the 100,000 word mark. That's a lot of words! It's thanks in no small part to an awesome dude called Legion, who's very kindly written some scenes for us. Hooray!
So, new mutant minx fun soon. That is all.
Tuesday, 17 November 2015
Sunday, 1 November 2015
I can see my house from here
Here is a thing! It is a thing in the form of a map I was doodling some that shows the layout of the rest of the island, apart form the village. The village is always going to be the majority of the games area, places like the forest and the Oft Mentioned Abbey on top of the central hill are really going to be more like the "dungeons" like the library and such, than the day-to-day explorey areas like the main town streets and estates.
Still not totes sure how I'll handle the movement out of town - it'd be pretty easy, and fancy lookin', to have the map as an image map, so you select the area you want to go to by moving your mouse pointer over it so it lights up or whatever, then giving it a click. That'd probably feel a bit jarring and out-of-place after the measured "step by step" menu based way you have to navigate through the town though. Why don't I make an image map for the town too? I could, but I think having to navigate your way through areas B and C to get from A to D, risking whatever dangers are in those areas, is pretty intrinsic to the games set up. I guess a map of the town as a screen background or whatever would be a nice reference feature in any case, once al the areas and features are set in stone and finally finalised.
I lay down to rest my sore and blood shot eyes for a few minutes, and wound up sleeping for 13 hours, so didn't get enough done for an update yet, sorry. Gonna keep pushing over the next few days so maybe soon, if my body does not carry through on its apparent threats to make me hibernate until the spring.