Sorry for the delays, guys, things have been hectic, and I got writing/coding block something chronic. I'll have an update with a slew of bug fixes and a few new monster girls sometime this week. Expect at least a centipede girl, some game over scenarios, a girl with a deadly tongue, a new stat to waste your experience on, and a new class of enemies I'm calling "snapjacks".
I'll try to finally get round to pulling together and posting a list of the encounter-able enemies/npc's though I still kind o f feel like I prefer the possible encounters to stay kind of a surprise.
Gameplay question for you all - roughly how many days is it taking you to unlock all the areas currently? Trying to balance the exploration rate.
11 comments:
I would love a list of encounters, that would be awesome. It takes me about 7-8 days if I just spam for exploration, but then I haven't really been doing a lot of scavenging. I really want more than 40 days to explore, Maybe take the limit off the debug class?
I strongly recommend that you do make the list and put it on a separate page. It is incredibly helpful for returning players who've played previous versions. Just put it as a separate tab marked with "spoiler" or something like that. Not knowing what to look for really puts me off playing the game, since all I can do is redo the game all over again, and I don't particularly like doing that.
I strongly recommend that you do add a list of encounters in a separate spoiler page. This makes it much easier on your returning players that might not want to play through the whole game over and over again to find the new content.
Damn after comment page going white and then taking time to actually display the comment...
Looking forward to the new build!
I have no clue if I'm ever unlocking all the areas. Exploring areas and getting a 'nothing found' is terribly demoralizing. I have no clue if I'm failing to find anything because there's nothing to find, or if I'm failing to find anything because I'm unlucky.
I would suggest adding a few intelligence checks to the game. High intelligence characters should get more information when they're exploring. Pass the check and the game will tell you approximately how much content is hidden in the area. That way you'd know if there's a lot left to find, a little, or nothing at all.
That could be useful for scavenging too. Make an intelligence check whenever you're scavenging. Fail and it displays nothing, pass and it tells you something like 'this area is bursting with abandoned supplies' or 'this area still has stuff stashed away' or 'this area is getting pretty barren, you should plan to move on soon' or 'this area is picked clean'. Maybe not those particular messages, but that sort of thing generally.
Hey, first realy nice game!
played it now 4 times, tried different things...
to answer your question: "all" areas in under 10 days
As posts before suggest, to find nothing, if you search for supplies is ok. But if you explore the area, it is possible to be interupted by an enemy or discover that you have allready discovered everything in this area. BUT just find nothing while exploring is a pain in the ass.
Look, normaly you would try to make a map. so you would look what is in the south, east, north, etc... and maybe you have to discover that in the south is just a dead end.
But you would never, never ever go four times in a row south, just to look if there is still nothing like the three times before...
Hope you see my point, and wont be annoyed by me. Because i really like your game, and i eagerly anticipate new content^^
Is someone willing to start a wiki for the game?
I really like your game and I hope you will continue to such a good work.
To give a little idea or rather my own opinion what would be good:
To add a little more Atmosphere you could add events such like the player stumblling upon a girl that mutates infront of him.
In the colloge not only Students but maybe the Female Teachers?
It could also be possible to encounter Gots inside the spooky manor. I would think that they could visited such a place.
There could happen bad events with other (male) survivors that you have to fight of becuase they try to rob you, it is hardly unlikely that all the survivors would stick together (expecially in the last days when the strangest beasts come).
Well just my opinion and I really hope that this project wont be abandond.
With best Regards
So, at first glance this seams to be very similar to Nukus Flexible Survival, but i don't get the apeal of a sex game where your goal is not to have to much sex
"So, at first glance this seams to be very similar to Nukus Flexible Survival, but i don't get the apeal of a sex game where your goal is not to have to much sex"
You must never have seen monster girl quest where the entire goal is to avoid having sex as you progress on your journey
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