Mostly a few bug fixes. Big thing added is a defeat scene for the Bioluminescent Goo Girl witten by SomeRandomGuy ages and ages ago, which I somehow forgot to actually put in the game. He was even already credited for it on the in game info page, dunno what happened there. Thanks SomeRandomGuy, hope you are doing good and pop up again some day!
Most other stuff is bug fixes -
*Fixed second head being active meaning you skipped training menu
*Fixed Little Women acting like they have already met you on first encounter (I think)
*Fixed Redhead not leaving as a houseguest when she should
*Fixed combat menu not dissapearing after redhead combat (I think?)
*HOPEFULLY fixed the player being delayed in laying their nerd eggs.
* Bug where the status screen didn't go away after clicking out of it, the text still shows up below it but you can't select any options(they end up cut off under the screen) - Have not been able to track down or replicate this, please let me know where you were and what you were doing if this one happens to you! A screenshot would be really helpful too!
*Re-Jigged the way Village Green exploration and scavenging works, going to be slowly going through all the areas standardizing their scavenging, as they work in a crazy mess of code at the moment, a maze of twisty coding, all unalike. SO, possible there might be a bug or two when searching/etc in the Village Green, let me know if so!
Aaaannnnd that's all, I think.
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I have not yet given McGonagall Park a "proper" enemy list so you might meet a few unmutated enemies there later in the game, and I haven't yet put the promised helicopter food drop into Conflass. Going to do a little coding and writing now, will try to get them sorted as I do so.New stuff like the little head and the houseguest stuff is pretty complex to keep track of, so there will probably be the odd bug while we sort it all out. Thanks for your patience, and for any feed back and bug reports on them - it's seriously hard for me to even work out what all the possible combinations in game are of the various states, so your bug reports help a whole lot.
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Just gonna mention the little non-porn Renpy RPG demo available for pay-what-you-want HERE, that is http://seldompie.itch.io/pieplate - if you've enjoyed playing MMM and have some spare cash, it would be sincerely appreciated if you could use this way to show your thanks. Money is short right now, and Pie gotta eat! If can't or don't want to, that's cool, we still bro's!
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Okay! Gonna go see if I can't fix the bugs that continue to baffle me, have fun with the new build!
11 comments:
No more problems with the redhead-as-houseguest, nerd-egg-laying or second-head then? Hooray! :D
To he fair, you DID say houseguest will ask stuff from you, and as of day 32 nothing happened yet. Maybe it's just me though.
Would you like to maybe reveal the requirements for these events?
I've had her ask for a bottle of wine and a box of chocolates so far. The wine was easy, but I didn't get the chocolates until JUST before I left to return home. . .
And I don't have any bugs for this one because I haven't been playing it. I'm kinda wanting to wait for more sexy stuff to play around with before I download a new build.
-Vasin
Yep, there's a one-in-ten chance (in the latest build, not sure if I changed it from the previous one) that the redhead will ask you to bring her chocolates or a bottle of wine while you're out scavenging!
Vasin - haha, fair enough!
I suspect I'm missing something about the redhead. Got her as a housemate, but she never DOES anything outside of eating food nightly, and every single morning (day 28 now) she's "nowhere to be seen."
That aside, the chocolate quest has me pretty confused. First time she asked for it, cool, unique prompt in Village Greens to find chocolate. Problem is, when I returned home (either immediately or that night) she never reacted to it. The next two times she asked for chocolate, it was nowhere to be found; Village Greens/Conflass Gardens were barren, and Harry didn't carry it. And I do mean barren - quicksaved as soon as I got there, then searched all day, quickloaded, repeated a dozen or so times in each area (both exploring and scavenging). Nothing. She's my favorite character and I love the concept of roomates here, but I think either I'm missing something really obvious or there are some gnarly bugs going on here.
oops, I'll have a look at that this evening, I think there's definetly something going wrong there.
Anon from above here - forgot to add to last message, but just wanted to say it's good to see you working on the game again. Been a year or so since I last checked on the game since you went MIA for a while, but I always liked both concept and implementation and you seemed like a cool dood, so I'm quite happy to have ya back.
Yeah I'm aware this is a few months late, technically it's really more me coming back, but just wanted to let you know I do appreciate what you do. Keep up the good work! andplsaddmoreRedhead
I've got to agree. It's one thing if you fail the quest if you don't bother, or don't search as often as you need to. But if you literally search the minute you get to a spot and the RNG doesn't pop it up, or doesn't even pop it up till' the last second, we have a problem. Make them easier to find, is my suggestion.
To make it an actual 'quest' though, make a minx guard the wine and chocolates. Either unique for the event or pulled from the list. You either have to fight her, or maybe have her 'entice' you for it. Please her in trade. If you went for the last, make it an option so that people who are drowning in infection (still way to easy to get overwhelmed by that) don't have a catch-22 in order to finish it.
-Vasin
An idle question, any thoughts or plans on making additional options for the houseguest? If you made it work to where you could only have one at a time, I could see it happening. A couple I could/would like to see are;
Girl Next Door: Instead of requests for wine and chocolates, she could just proposition the player for blowjobs and such.
Housewife: She could pop in in order to 'take care of' the player.
Gothic Boxer: I only say this because I like the character. She could want to stick around if the player beats her enough times in order to get in a friendly spar or two. . .
-Vasin
Gothic Boxer: yeah it would be nice to have her to train with I miss her when she disappears/dies
spider goth: would love to have her make my base her lair guard my stuff and her webbing could help fortified my base
I just saw that you're back!! It's good to see you at work again Seldom Pie! I always hoped that you would pick this project back up when you were feeling better. It's good to see you again, and keep up the good work!
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