Wednesday 13 February 2013

Working on stuff, also Wiki!

 Busy working on things, right now going through and giving every enemy their own speed score, to calculate first strikes and stuff. Up till now, the player was the only one who had a speed score, and I checked that against the enemies skill to calculate escapes and stuff. Why did I not give the enemies their own speed scores form the start? I DO NOT KNOW.

 "Mutant Minx Meltdown Wiki" seems to be a pretty common search, and I guess it's getting to the point where one could be useful. So I set one up here. I put a page on with info about the player character - mostly just starting stats and things - but that's all fort now. I'll add things when I can - it'll let me feel like I'm workin gon the game when I don't actually feel up to writing scenes or coding - but I really know very little about how the set up of wiki's works. Please dive in and add stuff yourself if you are interested and have the knowhow.

 Also, sad to hear that Pornarium is ceasing production, at least for now. Let's hope it comes back some day!

 Update soon, hopefully!

11 comments:

Randomguy664 said...

Hate to comment about something unrelated to post, but did you get the e-mail I sent on Jan 12th regarding new scenes?

Unknown said...

Say got an RSS feed somewhere? Can't find the button for it.

Anonymous said...

Pornarium was great. To bad it died before it could grow big.

What's left now? CoC and MMM? I guess that's cool. Hope more projects pop-up in the near future.

Anonymous said...

Update when you can, we don't mind (for the most part) because what you have such good stuff with each build!

A question that may have been answered before, I haven't seen it since build .63 or so (I came over from CoC when he linked it): When you search the surrounding area in the farm, it tells you *there's nothing here yet*. Where you intending to have some spot that's only available through the farm at some point?

SeldomPie said...

First Anon - I'm afraid I don't think I did, I'm looking for it now. It may have got eaten by my over enthusiastic trash box. Could you re-send? Sorry! :(

Jeff Wu - I'll look into getting one set up!

Anon 2 - there' FleshCult too, and Hill House, if you like TF stuff.

Third anon - there will certainly be more stuff in the farm, and more areas. No rock certain plans for the farm yet though.

Randomguy664 said...

Re-sent e-mail last night.

Shepperd said...

Jow Seldom pie: for a game made in 9 days its pretty awesome!
where do we sent bug reports for "Lusty lands"?

there are some "type" error at the beginning, when you build your character:
and "their" skin tone should be: and "your" skin tone. let me know where i send bug reports and ill send the others i pick out for you
once again your game looks awesome!.

Jowy said...

The story looks good so far, will you be ad dinging more introduction choices? like in MMM?
ex:
1.you are born in a shitty neighborhood.
2.you are live in a rich neighborhood.
3.you are live in a monk convent and grow as a monk ect....

Jadeon said...

Seldom pie glad your made a come back dude,... And What a come Back!!!! This Game looks Great!!!

I have a suggestion Bro, i think you should increase the time we get before the witch blows our Head (and No we are not talking about sex here, our Head is gonna explode!)
The amount of days it take to travel from town to town (5, 7 days,) shortens the game time, since if we travel 7 times for 7 days, we would have already lost 49 days! half the time we have to find the potion or whatever the Old Bitch wants?

not to take in account we waste days in working to get money to buy stuff, resting etc...
and of course if you add more events later, it will be too little time to explore the game events.

I would suggest if you could increase the days we have to find the potion to 180 days, or decrease the amount of time it takes to travel from place to place.

SeldomPie said...

Sheppard - Thanks for the bug reports! I do flip between describing the PC as "you" or "they" a bit, I need to fix that. Send bug and typo reports to my email or post them here for now, I'll start a dedicated blog for TLL soon.

Jowry - There'll probably be more character customisation option soon, yes! :D

Jadeon - At present, the witch just increases your time at the end of the 100 days, and during the game proper there will be in-game oportunities to get extra time. The time it takes to travel, and th eoverall amount you get, might well change as the game develops.
I wanted a time limit as a way to keep the player on their toes and motivated - I didn't want death in the game, and having stat demerits would probably just make people reload. Havign a time limit - even one that might ultimetly be easy to increase - seems like a good way to imply a little importance and pressure.

Not sure why these three comments came here instead of to the most recent post!

Shepperd said...

Thanks for your reply Seldompie(does rime huh)
Ok. I'll be sending the bugs i find for you.

And Seldom, concerning Jadeon's suggestion about time lapse in the Game, maybe you could put an option for a faster transportation way?

I was thinking about, befriending or capturing a Centaur Mare and using her as a ride. :) it would speed up the time lapse ex: 5 days would become like 3 days, 7 days to 5 ect...) as well as that would be awesome, a la follower style!
or maybe a dragon girl, flying would speed up time even more! (like in final fantasy "chocobo ride":) and of course the hot sex... hejejeje.


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