Today is my birthday! That means one less year of the painful and meaningless torment we call life to endure before the sweet, soft and loving blanket of oblivion wraps itself around me, like a nihilistic taco-shell. Yaaaay! For gifts I request haiku's about kittens and bees and/or crude cartoons of rats with butterfly wings.
Sorry for update delays, I haven't been able to get much done this week, but hopefully I can fix all the combat stuff I broke and poop out an update this weekend, I gots nothing much on. So that soon hopefully!
EDIT - a awesome guy called JoeBobtheFourth has made a map of the sewers and posted it to the wiki. I've lost my old hand drawn map of the sewers I had when I was first making them, and was having a nightmare trying to draw them out again, so this is pretty awesome! Thanks, JoeBob!
Saturday, 30 May 2015
Tuesday, 26 May 2015
Slight Delay, Update Soon
Couple-a problems, update will be here as soon as it can. Something I did managed to break the whole program, and then I fell asleep. Awake now and back on trying to fix things! Sorry for the delays!
Preview of one of the new bits, a map for the supermarket. There was a couple of bugs in there, and people kept getting lost, so I redesigned it a bit and put a map in there at the entrance, like the one in the library. Hopefully this will help people.
Preview of one of the new bits, a map for the supermarket. There was a couple of bugs in there, and people kept getting lost, so I redesigned it a bit and put a map in there at the entrance, like the one in the library. Hopefully this will help people.
Hm, I just noticed there's no tinned food section in the supermarket. That seems odd. Maybe I'll replace one of the other sections with it. Maybe meld household goods and toiletries and put it there. As it is most of the "useful" aisles are all over one side.
I'll put a little more information about my plans for the supermarket after the jump break, so interested people can see and those who don't wanna know until it happens can avoid it.
Thanks for the patience and feedback and alls! Obviously, not all suggestions and stuff will go into the game, but it all helps to inspire and encourage. Thanks guys!
Friday, 22 May 2015
Houseguest Musings
EDIT - update will now probably be on MONDAY, sorry for the change of plans, but I had forgotten it's a bank holiday - this means I have a free day to work on the game!
Planning to have an update ready to go sometimeSunday MONDAY.
Been getting some encouraging and useful feedback and criticism, here and on the thread at Fenoxo's forums, thanks guys! I really appreciate your views and suggestions, they help a lot.
I've been playing with some ideas of having NPC's move into the base with the player. The way the game logic works, some of the minxes get bigger and stronger as they mutate, and some less so, and run in packs instead, some presumably imprison their prey. Basically they are all kind of evolving different strategies, and are all in competition, so it makes sense that some would want to set up a cosy home.
Basic idea is that once a minx has moved in with you - and you'd probably have to fight her off if you didn't want her to or something, or she just has a terrible sob story and big puppy dog eyes to convince you - she'd be a drain on your resources, taking some of your food, and demanding... attention from you that would eat up time in the evenings, so if she wants some loving, you'd have to fend her off that evening if you wanted to train. The Bossy Redhead has always been a popular character, and it seems like it'd fit her M.O, so I'm thinking of using her as a test for it. I'm going to try and set it up so you can have multiple "house guests", and have them interact, but I'll see how happy I am with it with just the one at first, I'm getting better at the programming shizz now, so hopefully I can rig up a system that will let me expand it easily.
An idea that occurred was that it'd make sense for some of them to offer you some sort of reward or assistence in return - parasites do best when they don't hurt their hosts, and that is just one step away from symbiosis. Having them gather or grow food seems like it'd just cancel out the "cost" of feeding them, though, and I'm currently at a bit of a blank as to what else they could offer, other than being a guard to stop food thefts if you haven't secured your base at all. Any ideas?
Okay, back to work. As well as hopefully a bit of that stuff, update will include more defeat scenes and stuff - hoping to get all the missing ones in - and maybe the beginings of a new way around town - the rooftops. As the streets get more dangerous, you can take the thieves highway if you are skilled enough to satay off of them. There's actually already a bit of that coded in the last build, just not activated.
Okay, see youSunday MONDAY, please lemme know if you have any ideas regarding houseguests! Or anything else, I guess.
Planning to have an update ready to go sometime
Been getting some encouraging and useful feedback and criticism, here and on the thread at Fenoxo's forums, thanks guys! I really appreciate your views and suggestions, they help a lot.
I've been playing with some ideas of having NPC's move into the base with the player. The way the game logic works, some of the minxes get bigger and stronger as they mutate, and some less so, and run in packs instead, some presumably imprison their prey. Basically they are all kind of evolving different strategies, and are all in competition, so it makes sense that some would want to set up a cosy home.
Basic idea is that once a minx has moved in with you - and you'd probably have to fight her off if you didn't want her to or something, or she just has a terrible sob story and big puppy dog eyes to convince you - she'd be a drain on your resources, taking some of your food, and demanding... attention from you that would eat up time in the evenings, so if she wants some loving, you'd have to fend her off that evening if you wanted to train. The Bossy Redhead has always been a popular character, and it seems like it'd fit her M.O, so I'm thinking of using her as a test for it. I'm going to try and set it up so you can have multiple "house guests", and have them interact, but I'll see how happy I am with it with just the one at first, I'm getting better at the programming shizz now, so hopefully I can rig up a system that will let me expand it easily.
An idea that occurred was that it'd make sense for some of them to offer you some sort of reward or assistence in return - parasites do best when they don't hurt their hosts, and that is just one step away from symbiosis. Having them gather or grow food seems like it'd just cancel out the "cost" of feeding them, though, and I'm currently at a bit of a blank as to what else they could offer, other than being a guard to stop food thefts if you haven't secured your base at all. Any ideas?
Okay, back to work. As well as hopefully a bit of that stuff, update will include more defeat scenes and stuff - hoping to get all the missing ones in - and maybe the beginings of a new way around town - the rooftops. As the streets get more dangerous, you can take the thieves highway if you are skilled enough to satay off of them. There's actually already a bit of that coded in the last build, just not activated.
Okay, see you
Friday, 15 May 2015
The State Of Play
Okay, had lots of downloads for the new build, but barely any bug reports. I guess this is a good thing? Since there seems to be no major problems, I'm going to hold off on the next build until there's a nice wodge of new content - sometime next week/next weekend maybe?
Some stuff I'd like specific feedback on from the last build, if you'll indulge me -
*How much food/money/exp are you racking up?
*Are you finding training items okay?
*Have you been able to open the hatches from the sewers to your base and Conflass Gardens okay?
*Are the aimed combat weapons - bombs and the water pistol - useful enough to be worth bothering with?
*Are you finding you can build super powerful characters with the custom character maker? I'm already thinking of limiting it so you can't make a character who's skilled enough to enter the library from the off.
*How's the weather? I seem to be getting either super dry or super rainy games while testing, with no middle ground, but it's hard for me to judge if that's just randomness being random.
*Is combat seeming too easy now, particularly in the early days?
Thanks to everyone who has downloaded/played the new build, it's really encouraging!
Some stuff I'd like specific feedback on from the last build, if you'll indulge me -
*How much food/money/exp are you racking up?
*Are you finding training items okay?
*Have you been able to open the hatches from the sewers to your base and Conflass Gardens okay?
*Are the aimed combat weapons - bombs and the water pistol - useful enough to be worth bothering with?
*Are you finding you can build super powerful characters with the custom character maker? I'm already thinking of limiting it so you can't make a character who's skilled enough to enter the library from the off.
*How's the weather? I seem to be getting either super dry or super rainy games while testing, with no middle ground, but it's hard for me to judge if that's just randomness being random.
*Is combat seeming too easy now, particularly in the early days?
Thanks to everyone who has downloaded/played the new build, it's really encouraging!
Friday, 8 May 2015
Build 0.101 - Lazarus Edition
Now, where were we?
New hosting system, this should make thing way better and easier to upload stuff, now I have it working. Click here for the games new page at itch.io, which will host the most up to date build of the game from now on. Or just click on the download link in the side bar, that will work too. This is the combined pack for Windows, Mac and Linux builds. It looks like Renp'y can now make Android builds too - would anyone be interested in that?
Itch.io seems pretty amazing, but I am new to it, so let me know if I have messed anything up or there are any other problems with it.
Ahh, it is good to be back. Alright, new build stuff! There is a veritable shit load of changed things, so much that I recommend just diving in and having an explore before reading on.
EDIT - at least one person is having issues with the itch.io download not starting, so here's an alternate download.
New hosting system, this should make thing way better and easier to upload stuff, now I have it working. Click here for the games new page at itch.io, which will host the most up to date build of the game from now on. Or just click on the download link in the side bar, that will work too. This is the combined pack for Windows, Mac and Linux builds. It looks like Renp'y can now make Android builds too - would anyone be interested in that?
Itch.io seems pretty amazing, but I am new to it, so let me know if I have messed anything up or there are any other problems with it.
Ahh, it is good to be back. Alright, new build stuff! There is a veritable shit load of changed things, so much that I recommend just diving in and having an explore before reading on.
EDIT - at least one person is having issues with the itch.io download not starting, so here's an alternate download.
Tuesday, 5 May 2015
Um. Hello.
Okay, so. Guess this is unexpected?
Mutant Minx Meltdown is coming back, I am going to upload a new version this Friday, but I wanted to get all this out of the way first. I feel I owe you all an explanation.
To put it simply, I had a bit of a breakdown, ended up spending a while in some unpleasant places, and everything went kind of to shit, and I had a really horrible year or two for a variety of reasons. Can we leave it at that?
I'm doing better now, and am in a more stable place, and have been wanting to get back to this for a while. I had a lot of fun and satisfaction working on the game, and met some of the nicest people I have had the pleasure of meeting on the internet, and feel pretty awful about just vanishing. The longer I was away, the more difficult it felt to reappear, and I'd just kick myself off into a panic again thinking about it. I decided that if I was going to come back, I wanted to have a good wodge of things to show, and get everything I promised in the game working - or at least a good attempt at it - and it
all sort of spiraled. If your brains ever gone South on you, you probably know the general deal.
I feel awful about vanishing with no word, and apologize for any worry I caused anyone. I had a terrible block about returning or contacting anyone - I didn't check my old emails for well over a year, even when I had the chance to - but the longer I left it, the more intimidating it seemed to get. It was stupid, and I apologize.
So anyways.
New build coming this Friday, all set and ready to roll, with lots and lots of new stuff - a whole new look, expanded combat with lots of new toys, streamlined interface, an option to set your own stats, a rat run in the sewers, a new look, some new shops, generally an effort to make it more fun as an actual game, and lots of fun things. I felt if I resurfaced, I'd like to do it with a bang, but I wanted to get this awkward apology bit out of the way first, then we can hopefully get on with the Meltdown and having fun again.
In short, I am sorry for vanishing without a trace. I am back now. Can we still be friends?
See you Friday with the new build. I hope you like it.
Mutant Minx Meltdown is coming back, I am going to upload a new version this Friday, but I wanted to get all this out of the way first. I feel I owe you all an explanation.
To put it simply, I had a bit of a breakdown, ended up spending a while in some unpleasant places, and everything went kind of to shit, and I had a really horrible year or two for a variety of reasons. Can we leave it at that?
I'm doing better now, and am in a more stable place, and have been wanting to get back to this for a while. I had a lot of fun and satisfaction working on the game, and met some of the nicest people I have had the pleasure of meeting on the internet, and feel pretty awful about just vanishing. The longer I was away, the more difficult it felt to reappear, and I'd just kick myself off into a panic again thinking about it. I decided that if I was going to come back, I wanted to have a good wodge of things to show, and get everything I promised in the game working - or at least a good attempt at it - and it
all sort of spiraled. If your brains ever gone South on you, you probably know the general deal.
I feel awful about vanishing with no word, and apologize for any worry I caused anyone. I had a terrible block about returning or contacting anyone - I didn't check my old emails for well over a year, even when I had the chance to - but the longer I left it, the more intimidating it seemed to get. It was stupid, and I apologize.
So anyways.
New build coming this Friday, all set and ready to roll, with lots and lots of new stuff - a whole new look, expanded combat with lots of new toys, streamlined interface, an option to set your own stats, a rat run in the sewers, a new look, some new shops, generally an effort to make it more fun as an actual game, and lots of fun things. I felt if I resurfaced, I'd like to do it with a bang, but I wanted to get this awkward apology bit out of the way first, then we can hopefully get on with the Meltdown and having fun again.
In short, I am sorry for vanishing without a trace. I am back now. Can we still be friends?
See you Friday with the new build. I hope you like it.