Friday 15 May 2015

The State Of Play

 Okay, had lots of downloads for the new build, but barely any bug reports. I guess this is a good thing? Since there seems to be no major problems, I'm going to hold off on the next build until there's a nice wodge of new content - sometime next week/next weekend maybe?

 Some stuff I'd like specific feedback on from the last build, if you'll indulge me -

 *How much food/money/exp are you racking up?

 *Are you finding training items okay?

 *Have you been able to open the hatches from the sewers to your base and Conflass Gardens okay?

 *Are the aimed combat weapons - bombs and the water pistol - useful enough to be worth bothering with?

 *Are you finding you can build super powerful characters with the custom character maker? I'm already thinking of limiting it so you can't make a character who's skilled enough to enter the library from the off.

*How's the weather? I seem to be getting either super dry or super rainy games while testing, with no middle ground, but it's hard for me to judge if that's just randomness being random.

*Is combat seeming too easy now, particularly in the early days?

 Thanks to everyone who has downloaded/played the new build, it's really encouraging! 

18 comments:

Anonymous said...

I'm having distinct difficulties scavenging food items in the game, particularly late into it. I clear each district in good order, and had to rely on the shop in order to get food. Money I had no problem, and I usually had enough to buy what I needed. Not too much excess, however. As for XP, I'm usually able to level up at least one attribute a night, s'long as I'm not starving as of the aformentioned lack of food.

I'm doing okay with training items, but I ended up having to buy dumbells in order to level that up. Textbooks were scarce as well.

I was able to open the hatches, but I can't remember if I had to find them underground first.

I've never used the bombs, but the pistol was handy as hell. I got a nice few turns with the minxs unable to attack being preoccupied.

I haven't really noticed a super powerful character, but I do agree that restricting leveling so noone can enter the library off the bat is a good idea.

Speaking of the library, is the small book quest new? I don't remember it in the last build.

Honestly, I don't pay enough attention to the weather. Maybe enable something where weather affects gameplay? Sunny days you get more of this monster, rainy of this other? I could probably see the slime girls coming up to the surface on super rainy days too. . .

Combat was slightly confusing at first, but I think it fits with the seperate attacks, item usage, and recovery under seperate tabs.

Anonymous said...

I started off pretty food poor, but that eased off a little once I discovered the locations I was gunning for. Even still, I would have had to skip a meal or two without Harry and/or Rasna. I haven't had any problem with money, though I can't say for certain about Exp because of lack of training items.

As said, no. I've never had good luck with them, but I've only found one dumbbell, the clarinet and had some pornos shoved at me via event in the time I've played.

I haven't actually gotten to the sewers yet, so I can't say.

I only really bothered with smoke bombs in previous builds because enemies were just too strong without access to a dance mat, with custom builds that hasn't been an issue. I haven't had a chance to mess around with the pistol.

Super powerful? No. Able to not be raped by the first thing that found me? Yes. But I built my character to have meditate and threw everything else into skill, it might be different for others.

My game has been drizzly. I'm getting plant growth but it hasn't been pouring down.

Maybe day 1, but by day 5 enemies had pretty well caught up on skill. It's more the comedy of errors midgame combat from previous builds, rather that the early desperate hope of hitting.

I'm really glad you are alright and back at the game. MMM is among my favorite indie adult games.

Anonymous said...

Er, dart board, not dance mat, or whichever increased skill. It's been quite a while since I last played.

Anonymous said...

Still can't get Darlene to show herself for the second encounter. Please fix and update the game.

Anonymous said...

I'm finding a fair amount food and plenty of money. Hard to say with EXP. Characters who start skilled in combat get plenty, characters who don't get much less and training item shortages don't give them much chance to improve unless they buy them.

I find workout tapes, porno mags, the dance mat, and the clarinet easily. Textbooks and dart boards are more rare, and I almost never find dumbbells and boxing gloves.

I haven't done anything with the sewer yet.

I've used the pistol a bit but it's not worth putting points into aim for. Even with an aim score above 10 I didn't like its accuracy too much. Didn't use the balloon. Maybe having it improve crit chance would make it more useful... You can crit in this game, right? I thought I did once... maybe I'm thinking of another game.

If you start a character with 15 skill they're pretty powerful. Starting with 15 of anything else isn't quite as remarkable. Skill is much more useful than any other stat.

I never pay too much attention to weather but I did get a noticable variance in the speed of the infection in the two longer games I played.

Combat is easy if you have high skill. It's pretty touch-and-go if you don't. Early enemies barely touch you if your skill is high enough.

Glad to see you're back. I had given the game up for dead. Glad to see I was wrong.

SeldomPie said...

Thanks for the feedback guys, really helps me get it all working right.

Main thing the weather effects at the moment is the red weed growth - if the descriptions of the outside areas mention "red vines growing everywhere", you've had a rainy game.

I'll up the odd of gloves and darts, as I think those can't be found other than scavenging right now. The exact amounts of supplies in each area is now randomly set at the start of each game, but I don't want any one game to be so short of any one item it's impossible to get any.

Idea to stop Skill being "the one stat to rule them all" - what if skill was used for attacking, speed for defense?

Checked on Darlene - she's still set up to appear, I just turned her chances of doing so waaay down, as she was appearing too often. I guess I turned her too far the other way, she should be appearing more in the next build.

SeldomPie said...

Oops, also - Second anon, what's the Small Book quest in the library?

Anonymous said...

I think splitting attack and defense into skill and speed is a good idea. If you have high skill you don't really need speed because you don't need to run very often, I think.

Splitting the two works better with the current leveling system which looks to me like it's built to encourage players to diversify their stats anyways, rather than focusing on any one stat too much.

Anonymous said...

Is this open source so people can help out with the small things like spelling errors?

SeldomPie said...

I'm thinking on doing the open source thing, but I'm a techono-know-nothing, Alder from fenchat has been pointing me at github, but I'm still working it out, I agree it'd be a good way to go for cleaning up the typos and stuff!

Anyone got a suggestion for a better name for "skill" now it's just gonna be your offensive combat stat?

Anonymous said...

Finesse? Maybe rename speed to agility and make that the stat to climb through the library window?

SeldomPie said...

Nice one, that's going in!

Anonymous said...

Finesse or Reflex. Either one works

Anonymous said...

Holy fuck, this project is alive again. I am so glad I kept the bookmark and checked once a month.

This is one the finest h-games out there, even in its early state, so I'm definitely going to download and play it again. Great to have you back man.

Not going to say much about gameplay since I first need to play the new version first, but one thing that really rustled my jimmies was that combat was too much RNG based, since often attacks miss, prompting me to pursue the most stable way of combat that minimized the RNG crap. For this reason most special abilities and items I often rather ignored to use in favor of solid predictable damage output.

Also, I don't mind being powerful, since in this game I often find it more interesting to willingly set yourself up to be corrupted to a specific monster/girl and get their "corruption ending", while trying to fend off from the ones you don't want/already tried, which in my opinion is the most exciting part of the game, even more so if there is transformation/corruption of some kind involved in the end, specific to the opponent you fell for.

Anonymous said...

about the water pistol a massage saying that the target is no longer effected by it would be great.

EniliasNailo said...

Intelligence 10 right at the start is pretty strong paired with high speed and (maybe) some investment into Lust. Makes it easy to just grab everything everywhere and run from any encounter on turn 1. Meditation and high Lust limit pretty much prevents you from hitting the threshold and it is actually possible for that build to go through the game without ever getting off :P

TheDarkMaster said...

One thing you can do for weather to make it more consistent but still random is to track the weather of the last few days. If the day before was sunny or rainy, then the next day is very likely to be the same, but the odds go down the more of the same weather you've had in a row. So one day of rain means you're 80% likely to have another day of rain, two days of rain means 60% chance for more rain, three days gives you a 40% chance, four or more leads to a 20% chance of more rain. Plus any other storm conditions on top of that if you have any.

Anonymous said...

The small book quest where that girl you find in the library asks you to find her book. Once you do, if you didn't pick up a library card you get attacked by the librarian. And there was the whole thing about guessing her name while she was fucking me with the names getting more and more ridiculous. It was the first time I've seen it, so I didn't know if it was a new addition.

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